![]() The fourth tier of secondary buildings unlocks here although in many cases it doesn't provide new units. The Middle phase, the third tier of primary recruitment buildings, provides the bulk of most factions units and generally rounds out the army roster. In this phase, mercenaries can provide great benefit through filling gaps or higher tier units. These will generally be lighter troops, basic missiles and some signature units like hoplites for Greeks or horse archers for Nomads. For Greek and Romans, it will also include the third tier of the secondary (auxiliary, mercenary or missiles) lines as these are available much quicker than the primary. The Early phase of the military progression includes the first two levels of primary recruitment buildings and includes the base settlement recruitment. ![]() Then Seleucids.Military ProgressionThe campaign will be viewed in three phases of military progression, regardless of each factions recruitment model. Of course it isn't perfect, the chariots still bug me a bit - even though I loved seeing the chariots faithfully represented according to the best archaeology we have, for historical good sense I would have liked to have seen these in greater variety, and painted in bright colours, and dismountable, and deployable by the thousand, and in evidence more on the mainland continent.Īnyway, I digress: Iceni/Gauls/Suebi/Rome. It's really the combat that is enjoyable, although I love that a little bit of attention has been paid to their look and their equipment (if you can get over how much stuff is wrong or in the wrong place), so torcs, woollen checked pants, suebian knots, the use of iron, the love of bright colours, the coats and so on, it brings alive some of the glimpses left among the poverty of information we (in Northern/Western Europe) have about the civilisations of our ancestors (if such they were) before they were so studiously exterminated by the invaders from the mediterranean. I have to say some of the European Barbarians are a lot of fun. Rome is the most powerful faction in game, which s probably fair because it's reasonable historically and they are the star of the show. ![]() generate REVOLTS.An example of my own was a Revolt at Athens where I had to deal with 14.000 rebels and slaves :\ Most people would think that Phalanxes are a problem which is I think is an excessive idea because all you have to do is Bombard them with any missile unit and Outmanuever them with Infantry or Cavalry (Combined Action would be greatly suggested) :)įinally I believe that the only problem you can come across would be the large presence of foreign cultures because they will just, ehhh. Roman Praetorian Cavalry are an excellent force with the superb Draco ability available to no other faction, but until their acquisition you'll have to rely on Auxillaries which can be recruited in almost the entire European Peninsula.Greatest of all shortages will be the Missile one.You can acquire them through capturing of the Provinces of Hellas or Syria for instance(Generally throughout the Eastern World) that means you will have a hard time over there! Now as you expand your Empire you will notice a significant lack in Missile And Cavalry Forces. Once the Italian Peninsula is secured and Carthage defeated you will have consolidated your Empire and will be having a tremendeous influence over other nations, resulting in diplomatic comfort( Trade Agreements, Non-Agression Pacts, Military-Defensive Alliances).Plus that the Romans field Impressive Research Rates which will give you an edge over your opponents. It fields excellent early Infantry which will allow you to expand quickly.
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